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| My main future Factions | |
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Yuri Mastermind
Posts : 115 Random Points Counter : 6452 Random Reputation System : 0 Join date : 2009-09-14 Age : 32 Location : washington
| Subject: My main future Factions Wed Dec 16, 2009 3:08 pm | |
| My main factions
Name: Cyntech Industries Class: corporation Manpower: low Tech power: high Tech level: high
-basic Infantry used-
-X-1 combat droid (anti-infantry) -X-2 combat droid (anti-Armor) -X-3 Heavy combat droid (anti air, anti infantry, artillery) -X-4 Anti air combat droid (anti air)
- basic infantry Weapons used-
Mk 27 assault rifle (30 round clip, fast firing) Mk 12 Pod launcher (1 missile-shot, slow firing) Mk 03 Deliquim Artillery cannon (3 round clip, fast firing, long range) Mk 04 Hellfire anti air missile pods (10 rockets in a pod, air only)
-basic Vehicles used-
V-13 Vtol Hawk bomber (Anti ground) V-12 Vtol Attack helicopter (anti infantry, anti armor, anti air) Z-02 Light walker mech (anti armor) Z-05 Heavy spider walker (anti infantry anti armor, artillery peice) C-13 Heavy space cruiser (anti air) E-01 Light reconasiance drone (anti infantry) E-03 "Roamer" heavy recon drone (anti infatry, anti air)
-basic vehicle weapons used-
Mk 03 scatter bomb (anti ground) mk 10 LMG (usually 2-4 are linked together) (500 round ammo box, anti infantry) Z-type Missle pod (based off Mk 04 hellfire pods) (50 missles per pod, long range) Z-type Artillery peice (based off delquim model) (10 rounds, long range anti ground) C-type Laser turret (energy based, cooldown required, anti capital ship/starfighter) Mk 07 Hellfire missle pod (10 missles, Anti air)
Last edited by Yuri Mastermind on Wed Dec 16, 2009 7:26 pm; edited 1 time in total | |
| | | Yuri Mastermind
Posts : 115 Random Points Counter : 6452 Random Reputation System : 0 Join date : 2009-09-14 Age : 32 Location : washington
| Subject: Re: My main future Factions Wed Dec 16, 2009 6:29 pm | |
| -heros of cyntech-
name: Marcus Cynlore Sex: Male age: 57 class: Corportation owner/ robotic scientist/ father of 1 weapon: 9mm pistol
Personality: hes a gentleman whos had alot happen in his life. hes grown slightly cold lately.
Appearance: Tall, muscly build, graying jet black hair and jade eyes. Usually wears civilian clothing.
History: After a long history, and alot of pain hes become the biggest sucess story in current times, opening three comapies, each at the top of it's own field. At age 37, marcus's wife passed away giving birth to their only daughter, who was named for her mother, Annabelle Cynlore. After his loss, Marcus became a stay at home father for anna's sake, leaving his coporations in the hands of his advisor at the time. After anna was old enough to take care of herself, around age 14, he went back to work, and began the long process of pulling his companies from the gutter the advisor had drove them into. in recent times hes become increasingly saddened, and cold, the cause isnt really known.
Name: Annabelle Cynlore Sex: Female Age: 20 Class: Normal girl Weapon: 9mm pistol (at the urging of her father)
Personality: Anna is a dreamer, and looks up to her father as a role model.
Appearance: Anna wears only stylish clothing, mostly civilian, and loves the color orange in them. she has blue eyes, and long black hair.
History: Anna never knew her mother, so has become a Mini-me of marcus, sticking by her father's side, researching his works, grooming herself to become the owner of his companies some day. She hasnt had many friends, and no relationships with others. some would call her a workaholic, but marcus sees his daughter's attitude as a good thing, encouraging her chosen path. | |
| | | Yuri Mastermind
Posts : 115 Random Points Counter : 6452 Random Reputation System : 0 Join date : 2009-09-14 Age : 32 Location : washington
| Subject: Re: My main future Factions Wed Dec 16, 2009 7:50 pm | |
| Name: L.O.R.E biotech class: Biological research Manpower: high Tech power:average tech level: high
-basic infantry used-
-H-type Parasite (explosive, flamable!) -H-type 00 infected soldier (aka, spitters) (anti infantry) -H-type 01 Infected soldier (Aka Slicers) (anti infantry, anti light air) -H-type 02 Infected soldier (aka boomers) (anti armor) -H-type 03 infected soldier (aka stalkers) (anti infantry, anti structure) -H type 04 infected soldier (aka hackers) (unarmed, anti structure) -H type 05 infected soldier (aka jumpers) (anti air) -S type parasite (explosive, flamable!) -S type 00 Infected Arachnid (Aka hellspider) (anti ground) -S type 01 Infected Arachnid (aka Heavy hellspider) (anti ground, anti air) -J-type parasite (explosive, flamable!) -J type 00 infected avian (aka Phoenix) (anti air, anti armor)
-basic infantry weapons-
-H-type parasite (anti infantry, mutating, explosive, flamable!) -S-type parasite (anti infantry, mutating, explosive, flamable!) -J-type parasite (anti infantry, mutating, explosive, flamable!) -Acidic projectile spit (anti infantry, acidic) -knivearm (anti infantry, armor pericing) -podarm (anti air, armor piercing) -Heavy podarm (anti armor, armor peircing, explosive) -assassin's claw (anti infantry, silent) -Hacker's gear (non combat, anti structure) -Jump pack (non combat, explosive) -Ship hooks (non combat) -Silenced 9mm pistol (anti infantry, silent, armor piercing -Fangs/claws (Anti ground, acidic, poison, armor peircing) -Large fangs/claws (anti ground, acidic, poison, armor piercing, mutating, implanting -Fire breath (anti armor, anti air, flamable, armor peircing, acicic (melting)
- Basic vehicles used-
-V-10 Cyntech Vtol hawk bomber (see cyntech entry) -V-05 Cyntech Vtol Hawk transport gunship (unarmed) -S-type 13 infected arachnid (aka Behemoth hellspider) (anti ground, anti air, artillery, frightening
-basic vehicle weapons used-
-Massive claws/fangs (anti everything, poison, acidic, armor pericing, crushing, morale breaking, terrifying, crushing -Acidic Web caster (anti air, anti ground, anti low orbit, acidic, armor pericing, melting, long ranged | |
| | | Yuri Mastermind
Posts : 115 Random Points Counter : 6452 Random Reputation System : 0 Join date : 2009-09-14 Age : 32 Location : washington
| Subject: Re: My main future Factions Wed Dec 16, 2009 7:58 pm | |
| -L.O.R.E heros-
Name: Terra Cynlore Sex: Female Age: Unknown (looks 18 or so) class: Super soldier weapon: Anything she can get her hands on.
Personality: Cold, uncaring, hating.
Appearance: usuall wearing armor of some form, from basic cyntech security armor, to her full armored battlesuit (much like mjonir) when she has it off though she is a twin to annabelle.
History: Not much is known, all that is known is that Marcus secretly sees her as hissecond daughter, he origins are unknown, as is the cause of her massive power.
Name: Goron Leesh Sex: Male Age: 33 Class: Scientist Weapon: nothing, unless a syringe counts
Personality: know it all, confident, but when ti comes to fighting hes a coward.
Appearance: Gordon is aging well and retains his college-boy looks, with his short brown hair and goatee. he wears square-rimmed glasses and his lab outfit usually.
History: One of Marcus's aspiring wannabe's Gordon is a genius when it comes to biological science. he is the head of L.O.R.E. currently, and has kept the facilitys busy with his discovery of the H-type parasitic virus, and soon after the parasite itself. | |
| | | Yuri Mastermind
Posts : 115 Random Points Counter : 6452 Random Reputation System : 0 Join date : 2009-09-14 Age : 32 Location : washington
| Subject: Re: My main future Factions Wed Dec 16, 2009 11:23 pm | |
| -mission begin- operation: Milk Run goal: Secure, and evac with package.
Aboard Cyntech's capital ship, The Salamander's bridge
Marcus Cynlore: status.
Technician: Were in high orbit over the barren planet. L.O.R.E's flagship is in view: Were getting a live feed... now.
-the main screen on the bridge comes to life, Terra's visage on it.
Terra: alright, so its just a in and out on a barren planet, lets get this over with...
M: terra, be careful down there. who knows what was unleashed when the lore facility was overrun by the unknowns.
T:Ah, your just paranoid old man, my team's ready.
M: the package is delicate.... no gunfire near it understand?
T:Yeah yeah yeah.... -sigh-
-screen flicks off-
M:*dons his armor's helmet* inform my team on my way down.
Tech: Yes sir.
-moments later-
-salamander's cargo bay, 6 X-1 droids are at attention by a idoling Hawk dropship.
M:get aboard, secure your araments
X-1's: -all snap off a salute and board the ship-
M:i got a bad feeling about this... -boards ship-
-dropship flys from hangar, twords surface, The LORE dropship joining up with them-
Tbc | |
| | | Yuri Mastermind
Posts : 115 Random Points Counter : 6452 Random Reputation System : 0 Join date : 2009-09-14 Age : 32 Location : washington
| Subject: Re: My main future Factions Thu Dec 17, 2009 2:50 pm | |
| Name: Locust Class: parasitic race Manpower: very high Technology: very low (stolen technologies not counted) Tech level: low
-Basic infantry used- -Locust infection form (mutating, flammable!) -Locust warrior form with pistol (anti light infantry) -Locust warrior form with shotgun/machinegun (anti infantry) -Locust carrier form (flammable! explosive, generate infection forms)(anti ground) -Locust flight form (anti air, anti armor, acidic, flying, small target. -locust beast form (anti infantry)
-Basic infantry weapons used- -human weaponry (see Cyntech list) -claws/fangs (ripping/rending, poisoned) -infectious tentacles (mutating, infecting) -acidic bile (acidic, armor piercing) -large claws/fangs (armor piercing, ripping/rending, poisoned)
-Basic vehicles used- -Infected controlled Cyntech vehicles (hawk bombers/drop ships and recon vehicles) -Gas bags (unarmed, explosive, bomber-type, anti ground) -transport gas bag (unarmed, explosive) -Snail (anti ground, heavily armored, artillery, anti ground) -Plague shot (anti air, acidic, corroding armor piercing)
-Basic vehicle weapons- -Cyntech vehicle weaponry -acidic maw (Extremely acidic) -Plague Cannon (extremely poisonous, bile, acidic, armor piercing | |
| | | Yuri Mastermind
Posts : 115 Random Points Counter : 6452 Random Reputation System : 0 Join date : 2009-09-14 Age : 32 Location : washington
| Subject: Re: My main future Factions Thu Dec 17, 2009 3:04 pm | |
| Hero (and villains) of the locust
Name: unknown Sex: Female Age: unknown Class: Locust queen
Personality: unknown
Appearance: unknown
History: All that is know is she is the leader of the locust. If anyone knows more they’re not speaking out, or they didn’t live to tell the tale.
Name: unknown Sex: unknown (animalistic) Age: Unknown, still developing. Class: brutal animalistic killer
Personality: Absolutely insane and maniacal.
Appearance: Large winged bat like monster that walks upon two rear legs, using wings as front legs. Mouth is usually bathed in gore, teeth are needle like and can extract the blood of a human in 5 seconds flat.
History: It appeared from inside a crashed meteor in the middle of Germany, and slaughtered an entire village, leaving shriveled husks of the villagers behind, along with a steady stream of mangled animal husks. Its current location is unknown
Name: The lesser mind Sex: Asexual Age: seems ancient Class: Mastermind
Personality: a mastermind controlling a large swarm of the locust.
Appearance: Unknown
History: “His” presence was apparent when he spoke to the mind of a powerful man, telling him of things to come. The man was driven insane by the lesser mind’s speech and killed himself, after screaming out “THEY ARE COMING!! The locust’s time is at hand!”
Name: Ella Sex: Female Age: 19 (in looks) Class: human-locust crossbreed (?)
Personality: cold, uncaring, hostile.
Appearance: Ella wears nothing, the only way you can tell she’s a locust is her fingers are elongated, and razor sharp as talons. She has yellow eyes and black, short hair
History: She appeared one day in the middle of a friendly skirmish between the LORE and Cyntech corporations, gracefully slaughtering all who participated. Her location is unknown. | |
| | | SpartanMario
Posts : 1745 Random Points Counter : 14520 Random Reputation System : 16 Join date : 2009-08-24 Age : 28 Location : Sniping You ^_^
| Subject: Re: My main future Factions Thu Dec 17, 2009 8:58 pm | |
| Hey yuri ever thought of joining the future rp going on right now?? (the one with uef, helix empire n alpha's new faction) | |
| | | FreelanceZero Admin
Posts : 1367 Random Points Counter : 12526 Random Reputation System : 19 Join date : 2009-08-24 Age : 29 Location : Slinking around.
| Subject: Re: My main future Factions Thu Dec 17, 2009 9:03 pm | |
| This IS a great time for some people to hop in, since the HE is starting to break up again. | |
| | | Yuri Mastermind
Posts : 115 Random Points Counter : 6452 Random Reputation System : 0 Join date : 2009-09-14 Age : 32 Location : washington
| Subject: Re: My main future Factions Thu Dec 17, 2009 9:16 pm | |
| which faction shud i bring in? ive got like 3 others i still havent posted ^^
ill eventually make my factions and chars into a book, or novel... ive got it started buuut.... im lazy. | |
| | | SpartanMario
Posts : 1745 Random Points Counter : 14520 Random Reputation System : 16 Join date : 2009-08-24 Age : 28 Location : Sniping You ^_^
| Subject: Re: My main future Factions Thu Dec 17, 2009 9:43 pm | |
| Bring in the three u have so far. | |
| | | AlphaQHard
Posts : 339 Random Points Counter : 7626 Random Reputation System : 0 Join date : 2009-08-24
| Subject: Re: My main future Factions Thu Dec 17, 2009 9:46 pm | |
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| | | Yuri Mastermind
Posts : 115 Random Points Counter : 6452 Random Reputation System : 0 Join date : 2009-09-14 Age : 32 Location : washington
| Subject: Re: My main future Factions Thu Sep 16, 2010 2:21 pm | |
| just posting this for no reason. note: these things arent balanced yet. nor are some of the entries complete.
UEDF infantry
Name: UEDF Peacekeeper Class: medium infantry Role: basic foot soldier Passive ability: N/A Special ability: Switch Weapons: unit swaps out his shotgun for his riot shield and stun baton. Materials cost: 50M Trained from: UEDF boot camp HP: 80 Weapon: SR-12 Shotgun Damage: 12 Secondary weapon: riot shield & Stun baton Damage: 6 Upgrades: Ground armor 1-3 Ground weapons 1-3 Heavy shields: increases damage decrease by a further 25% AP shells: increases shotgun damage to 20, extra damage to heavy infantry
Name: UEDF Ranger Class: light scout infantry Role: scout Passive ability: reactive camouflage: target becomes unseen when stationary. Reveals itself when moving or firing Special ability: Sprint: unit gains +50% movement speed for a short time Materials cost: 25M Trained from: UEDF Boot camp HP: 50 Weapon: SR-5 Sub machine gun Damage: 4 (rapid fire) Secondary weapon: N/A Damage: N/A Upgrades: Ground armor 1-3 Ground weapons 1-3 Camouflage: see above Silencer: unit does not uncloak while firing.
Name: UEDF Tank Killer Class: heavy infantry Role: anti-armor, anti-structure Passive ability: N/A Special ability: Lay Mine: lays an anti armor or anti infantry mine at feet. Ability can only be used 3 times per unit Materials cost: 75M Trained from: UEDF barracks Hp: 100 Weapon: SK-20 Rocket launcher Damage: 80* Secondary weapon: N/A Damage: N/A Upgrades: Ground armor 1-3 Ground weapons 1-3 Laser Targeting: increases Launcher’s range *Less damage Vs all infantry
Name: UEDF Attack Dog Class: anti infantry canine Role: anti infantry, detection unit Passive ability: detect: this unit can sniff out disguised enemies or cloaked units Special ability: N/A Materials cost: 15M Trained from: Boot Camp Hp: 15 Weapon: Teeth/claws Damage: 100* Secondary weapon: N/A Damage: N/A Upgrades: Ground armor 1-3 Ground weapons 1-3 * Can only attack infantry
Name: UEDF Tactical Commando Class: Elite infantry, unit limit: 3 Role: covert operations Passive ability: Camouflage: (see above) Special ability: Snipe Target: commando uses his sniper rifle to hit a single organic ground unit with a high powered round. Materials cost: 150M Trained from: UEDF Barracks Hp: 160 Weapon: SR-22 Sniper Rifle Damage: 200* Secondary weapon: Orbital Bombardment Beacon Damage: 200 damage, AOE Upgrades: Ground armor 1-3 Ground weapons 1-3 Camouflage: see above AP Shells: negates negative effect versus armor Advanced Scope: increases sniper rifle range *Attack cut by 50% versus vehicles
UEDF Vehicles
Name: LSV (Light Scout Vehicle) Class: Light Utility Vehicle Role: Scout, detector Passive ability: Detection Special ability: Scanner Sweep: reveals fog of war in large radius around unit. As long as activated and unmoved it will remain revealed. Materials cost: 75M Trained from: UEDF motor pool Hp: 75 Weapon: N/A Damage: N/A Secondary weapon: N/A Damage: N/A Upgrades: Ground armor 1-3 Ground weapons 1-3 Scanner Sweep: See above Advanced Engine: +50% movement speed
Name: Panther MBT Class: Medium Vehicle Role: mainstay of vehicular units Passive ability: Crush infantry: this unit can run over all infantry Special ability: Boost: increases panther movement by 50% for a short time. Materials cost: 150M Trained from: UEDF Armor Deployment Hp: 150 Weapon: 50mm Cannon Damage: 100* Secondary weapon: Light machine gun (front mounted) Damage: 60** Upgrades: Ground armor 1-3 Ground weapons 1-3 Boost: see above Heavy Armor: Increases HP by 50, adds classification: heavy vehicle
Name: Materials collector Class: heavy vehicle Role: harvester Passive ability: collect materials: unit begins collection of nearby resources Special ability: deploy defense turret: unit drops a small anti-infantry turret Materials cost: 100M Trained from: MPP (materials processing plant), motor pool/ armor deployment Hp: 50 Weapon: N/A Damage: N/A Secondary weapon: N/A Damage: N/A Upgrades: Ground armor 1-3 Heavy Harvester upgrade: increases hp by 50, adds armor piercing rounds to deployable turrets.
Name: LAB (light attack bike) Class: light vehicle Role: scouting, fast moving anti armor/structure, Raider Passive ability: N/A Special ability: Boost: see above Materials cost: 80M Trained from: UEDF Motor Pool / armor deployment Hp: 40 Weapon: SK-35 missile system Damage: 40* Secondary weapon: N/A Damage: N/A Upgrades: Ground armor 1-3 Ground weapons 1-3 Boost: see above
Name: Tortoise APC Class: medium vehicle Role: personnel carrier, light anti-infantry ability Passive ability: N/A Special ability: Pick up/ Drop off: unit can pick up any unit to it’s cap of 8 (some units take up more than one slot) Materials cost: 75M Trained from: UEDF motor pool/ armor deployment Hp: 100 Weapon: infantry firing from the inside (first two slots) Damage: varies Secondary weapon: N/A Damage: N/A Upgrades: Ground armor 1-3 Ground weapons 1-3 Heavy armor: see above
UEDF Air Forces
Name: Zulu Recon helicopter (ZRH) Class: light air vehicle Role: light air support, advanced scout Passive ability: Detector Special ability: Cryo bomb: unit flies over targeted area, dropping a Cryo bomb on the area. Enemies will freeze in place and be vulnerable to attack for a short time Materials cost: 100 Trained from: UEDF Air Control: Requires landing pad Hp: 75 Weapon: LMG Damage: 20, rapid fire Secondary weapon: N/A Damage: N/A Upgrades: Air armor 1-3 Air weapons 1-3 Cryo technology: gives the Cryo Bomb special ability
Name: Zulu Gunship Class: medium air vehicle Role: anti ground armored transport Passive ability: transport: see above (limit 4) Special ability: Switch Weapon: switches between rockets and the LMG Materials cost: 175M Trained from: UEDF Air Control: Requires Heavy Landing Pad Hp: 150 Weapon: Chin-mounted LMG Damage: 30 Secondary weapon: Missile system Damage: 40* Upgrades: Air armor 1-3 Air weapons 1-3
Name: Zulu/Vox Arms Flying Fortress Class: Heavy Air unit, limit 1 Role: UEDF super weapon Passive ability: Transport: see above (limit 12) Special ability: AFC (Accelerated Fusion Cannon) blast Materials cost: 300M Trained from: UEDF Fleet Beacon Requires Capital Ship Landing station Hp: 600 Weapon: Damage: Secondary weapon: Damage: Upgrades: Air armor 1-3 Air weapons 1-3
UEDF Structures
Name: UEDF communication Station Materials cost: 75 Hp: 100 Upgrades: N/A Units: N/A Notes: increases unit cap.
Name: UEDF Boot Camp/ Barracks Materials cost: 120/ 100 Hp: 120/ 150 Upgrades: refit: barracks, infantry upgrades Units: all infantry Notes:
Name: UEDF Motor Pool/ Armor Deployment Materials cost: 120/ 100 Hp: 200/250 Upgrades: Refit: armor deployment, vehicle upgrades Units: all vehicles Notes:
Name: UEDF Air Control Materials cost: 150 Hp: 200 Upgrades: all air upgrades Units: all air units Notes: units built from the air control appear on landing pads
Name: UEDF Air pad Materials cost: 50 Hp: 60 Upgrades: None Units: N/A Notes: refuels and repairs units landed on it. If destroyed any air unit landed on it will be destroyed.
Name: UEDF MPP (materials processing plant) Materials cost: 100 Hp: 150 Upgrades: Harvester upgrades Units: harvester Notes:
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| | | Yuri Mastermind
Posts : 115 Random Points Counter : 6452 Random Reputation System : 0 Join date : 2009-09-14 Age : 32 Location : washington
| Subject: Re: My main future Factions Wed Dec 01, 2010 3:21 pm | |
| Name: Scythe Wraiths
Race: 75% human 25% mutant/radiated human
Class: Mercenaries
Location/HQ: Underground tunnels, Howler Mansion (Large fallout shelter)
Leader: “Reaper” Johnson
Common Weapons: assault rifles, SMGs, Common pistols, Sniper rifles, melee weapons, shotguns, etc (common weapons in general)
Trademark Weapon (?): Reaper’s scythe: specialized combat knife with a curved blade holding special mutant venomous toxins, Extremely deadly to all human targets. Hilt hand guard is spiked.
Armor/clothing: Light LER (law enforcement riot) Armor, heavy dusters/coats, and heavy combat boots. All Scythes wear black masks depicting a skeletal face. Most wear night vision goggles as well.
Faction colors: Black, white and red
Faction Symbol: Skull with one red eye and cross-bone styled knives in background
Faction Classes/Ranking: From highest to lowest Human classes:
Reaper Death Bringer Plague Bearer Assassin Wraith Ghoul Spirit Ghost Spook
Mutant Classes:
Death Incarnate Torturer Monster Beast Mauler Animal Feral
Common Vehicles (?): Whatever they can purchase/barter for. They don’t use any heavy armor.
History: The Scythes have been around since the bombs fell, living in the tunnels under Europe. They started as thieves and slowly grew to be one of the best outfits in the underground. They are almost cult-like with their rituals and rights. Only those born of blood can be scythes. Their leader, Nomad “Reaper” Johnson was one of the few exceptions to this rule. While they are mainly contract assassins if the pay is good enough and it involves killing chances are they will take the job. While they have a tense relationship, the scythes have many mutant conscripts in their ranks, both humanoid and monstrous creatures. While not real scythes they are not disowned or looked down on by other members.
General Personality/Traits: The human portion of the Scythes, in most case tends to be males 20 to 40, mostly with a strong build. While women are present in the ranks they have tendency to be snipers or support, not to say there hasn’t been any exceptions. All scythes have an obsession with skulls, not so much wearing the real thing than the symbol itself.
Scythe rituals, performed in their “mansion” are highly secretive but outsiders more publicly know a few
Initiation: when a Scythe woman gives birth to a child, a person of the rank Spirit or up gives them the blessing of the scythes, a small tattoo on left shoulder (on females it’s put on the waistline, on the left hip) with this the child is made an official Scythe. The few people who join the ranks without blood relation require a large version on their back. The icon itself is a white skull with one red eye.
Right of Passage: at age 10 all Scythe children are required to venture to the surface with one of high rank (assassin or up) and hunt a Venomthrope, the creature the Ceremonial knives gain their venomous ability from. If the initiate in question is an outsider the one of reaper rank must escort it.
Honor duels: though rare as of current times any scythe can challenge another to trade ranks. The only weapons allowed are Scythe knives. Johnson came to power this way, demoting the former Reaper to Spook status.
Drinking games: though not a scythe-exclusive drinking is common among the mercenaries. As such they play drinking games often.
Notes on the “Mansion”
-Supports upwards of a thousand people -Has a full sized marketplace, including two separate pubs/bars -The training academy has combat simulators that allow 10 years of experience in one. -Is fully supported and guarded by veteran scythes. -There is no such thing as poverty, long as you complete your jobs, bartering is only required by outsiders visiting them (very rarely)
Heroes of the Scythes
Name: Nomad Johnson
Nickname/Rank: Reaper
Sex: M
Age: 40
Appearance: strong, muscular figure, many scars across body. Face has the skull insignia tattooed onto the skin in lieu of a mask. Gray eyes, bald
Weapon: MP-40 SMG
Secondary: Reaper’s Scythe
Armor/clothing: heavier armored version of the LER armor, no coat.
Personality: Strong leader with little pity for the enemies of the Scythes.
History: Nomad was born in Russia and traveled in his early 20’s. When he was dying of hunger and radiation poisoning the kind Former Reaper “Duvall” took him in. seeing the power the mercenary faction had, and how Duvall didn’t use them to their potential. When he learned of challenging someone to a fight for his or her title- he defeated the older leader in combat and took his place. With the Scythes in his hands he forged them into elite assassins and killers. The people hail him as both a hero and a traitor. Later in his career he befriended a ambassador of a mutant clan stationed in a abandoned station. He soon added them to his ranks.
Likes: leading, Chess, winning Dislikes: anything that challenges his people, Duvall, losing, weakness and compassion
Name: unknown
Nickname/rank: Banshee (special rank, between plague bearer and death Bringer)
Sex: F
Age: unknown (appears young, mid 20’s possibly)
Appearance: pale skin with a thin, somewhat bony figure. Bone white long straight hair that reaches the ground. Red somewhat feral eyes and somewhat pointed teeth.
Weapon: hands, mutant scream
Secondary: dual reaper’s Scythes
Armor/clothing: simple panties and a bra usually, she rarely wears more than a light robe otherwise. (and that’s only when Nomad makes her wear anything…)
Personality: to anyone without an open mind she seems to be a feral creature that craves flesh and blood. But if you hang around her long enough shell open up somewhat. She’s quite affectionate when u get to know her.
History: Nomad met Banshee 5 years after becoming the Reaper of the scythes. She was wounded, laid dying in the tunnels. Upon healing her she escorted him to her home, and offered him a great relic her species held. With the acceptance of the gift the mutants officially joined the scythe’s ranks. She stays by Nomad’s side as a bodyguard and a very loving pet. Though she was the one who brought up the alliance she has no command over other mutants
Likes: mutants, human flesh (anyone not a scythe is free game), nomad Dislikes: anything nomad dislikes
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| | | Yuri Mastermind
Posts : 115 Random Points Counter : 6452 Random Reputation System : 0 Join date : 2009-09-14 Age : 32 Location : washington
| Subject: Re: My main future Factions Thu Dec 02, 2010 3:08 pm | |
| Name: Ricardo Alex Herman
Nickname/Rank: N/A
Class: Scientist
Sex: M
Age: 35
Appearance: strong male figure, somewhat muscular, more athletic than anything. Short brown hair and goatee. Green eyes.
Clothing/armor: light jacket, black turtle necked sleeveless shirt Heavy camo fatigue trousers. Shoulder bag with multiple tools and rolled up maps.
Weapon: M-16 w/ extended clips
Secondary: 92 Beretta handgun w/ flashlight
Personality: strong, but arrogant. Over confidant
History: Ricardo has always had a unhealthy love of exploring dangerous places, even more so since he got thrown into the end times in the underground. A scientist for hire he scouts out places to re-inhabit and his searches have lead to several outposts and communities moving into priory “dangerous” places His most recent (and final) mission was to Foggy Bottom Station. He met his end there.
Likes: exploring, hunting, and getting paid
Dislikes much, especially mutants. Superstitions
Name: Unknown
Nickname/Rank: unknown
Race: Mutant
Sex: M (?)
Age: unknown
Appearance: heavily mutated humanoid, thick pale while skin, many boils across body. Multiple writhing tentacles sprout from skin in different places. Teeth are large and sharp, red, feral eyes- one is so covered in boils it’s unseen. The creature is heavily muscled and has large clawed hands. Left hand has a blade of bone replacing middle and ring finger on the hand. Remains of hair on scalp indicate brown color.
Clothing/armor: Tattered camo fatigues, worn shoulder bag half-absorbed into flesh.
Weapon: claws and teeth
Secondary: Tentacles- mostly on right arm.
Personality: Feral, inhuman- beast like
History: this creature is what became of the explorer of Foggy Bottom Station. Once known as Ricardo it now has no mind and simply attacks whatever is at hand.
Likes: killing
Dislikes: not killing
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