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 Future rp (Retired)

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Atomic_Fire

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PostSubject: Future rp (Retired)   Future rp (Retired) Icon_minitime1Fri Nov 13, 2009 10:59 am

Future rp (Retired) ThreadNecro

What exactly was the infinite war over?
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SpartanMario

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Fri Nov 13, 2009 12:37 pm

There num 1. Is no 3
other 2 infinte wars where mad long like 1 thousand years plus. each.
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FreelanceZero
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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Fri Nov 13, 2009 4:29 pm

Basic overveiw of the two Infinite wars.

In the first IW, the HA (Before they called themselves the HE) fought against the UEF. The HA was on the verge of winning, but didn't succeed in stopping the Black Sun from firing. The first Core System was destroyed, Simon was the only remaining Emperor after that.

The second IW, it ended fairly quickly. With the Black Sun "destroyed" (Which nobody knew the one destroyed was a fake), and most of the damage from the Sh'rrg (Coalition period) landing on the UEF, the HA wrapped up all combat in a few years, and utterly destroyed the UEF. Or that's what they thought.

The first IW is about 2.3 thousand years ago, the second IW was only about 30 years behind the first IW.
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SpartanMario

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Wed Nov 18, 2009 11:16 pm

This war seems more of a Galactic war.

also------Assault on fort----Underway
Future rp (Retired) Mecha_Battle_by_Keta_Minou

Battle of Helen City
Future rp (Retired) Aerial_battle_by_PReilly

Currently CN and its ally are currently engaged with heavy fighting against the uef. Uef attacks have deployed many new weapons that have caught the defenders by surprise. Uef advancement seems unstoppable.

+13 HM (hell march)

New bases of operation set up

Fort Kennedy
Future rp (Retired) Home_base_by_EhsanA

Fort Angel
Future rp (Retired) Mountain_Crag_Fortress_by_E_Stomp
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AlphaQHard

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Thu Nov 19, 2009 12:58 am

When suddenly, unknown forces swept through the galaxy, revealing themselves for once, leaving destruction and mayhem in their wake. Thousands of slave nations swarmed through previously secured territory, and the unknown faction closes in on earth.
Future rp (Retired) Md_28048
Fleet emerging into battle
Future rp (Retired) Swarm_Drone_small
One image recorded by a newscaster and sent before transmission cutoff
Future rp (Retired) Space_siege_profilelarge
Another recorded by space station security cameras
Future rp (Retired) Sins-of-a-solar-empire-ss3
Still another shown by fleets being destroyed
Future rp (Retired) Sins-of-a-solar-empire-entrenchment-20081014024556558-000
Aliens crippling industries and economies
Future rp (Retired) Sins8a
Aliens still crippling industries and economies
Future rp (Retired) Sins_of_a_solar_empirepre-01
UEF ship fleeing from destruction
Future rp (Retired) Planetend
A demonstration of the unknown race's terrifying power, shown in this planet being owned
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SpartanMario

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Thu Nov 19, 2009 9:42 am

You have killed the cybran nation n invaded some of the new uef.

Note:Remaining cybran nation have retreated into HEF u cannot use them as a slave nation

U are also at Fort Kennedy and its heavy fortifications are holding. (u cannot breach them for now)

ur invasion

ignore beginning with that rift. Just look at the part where a planet gets the fuck bombed out of it n the part where on cappella
again ignore beginning


i have more info but no time so wait for me to post some more before reacting to this.
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SpartanMario

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Thu Nov 19, 2009 12:39 pm

-------Incoming Transmission-------
Breifing comencing------
Commander, we are currently holding fort kennedy but are to retreat to Fort Angel on earth within two months.......
Forces have been engaged with Unknown faction-------Objectives updated-----

(this is to all chars that are crucial) (n alpha ur char may be able to recive this by accident)

New orders recivied------------//Decoding\\
Commander we have location of the quantum crystal-----
it is currently in an abadoned Cybran Nation facility but will not give its cordinates away for fear of others decoding this---
Commander you are to secure the crystal and bring it back. It will be cruicial to the preversation of Humanity.
Report to your acu. You are to gate immediately commander.
Good luck and good hunting commander

Earthcom out.

Engineer:
Gate C Charged and ready commander. Cordinates set. Good hunting luietenant.
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FreelanceZero
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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Thu Nov 19, 2009 7:22 pm

The HEU has sent as many spare men as they can to aid the UEF, since the HEF is still pressuring the HEU.
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SpartanMario

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Mon Nov 23, 2009 8:04 pm

To try and stall the both unknown enemy advancements, They are seeming trying to use jammers, false intelligence, and false signatures> Since this tactic was used once, no one believes this and u simply ignore it. Ur nearing
fort kennedy and know it will be abandoned soon. The uef has an unknown ace up its sleeve.....actually a lot of aces. It has assembled a new team (NEW CHARS ONLY) to recover the crystal.
Also the new Quantum Weapons are coming online which somehow neutralizes any regeneration. Will the weapons be deployed in time??

Currently both unknown forces don't know of the crystal's presences in their line. They will start probably guessing as they detect or (in alphas case) sense the quantum energy from a quantum warp and guess that something of
importance must be here.---
Currently for the squad, its 1 ??ACU commander (ME) 1 sniper/calls in artillery and air support (long range support) Open (<zero will probably call this) 1 Heavy support person (Open) (heavy weapons, machine guns, big lasers xD) and 1 support (aka medic) Open

And u know that secret program is almost done. ?? are missing letters.
EarthCom:Squad u are being gated into hostile territory. Either unknowns have learned how to tap into the quantum gate system and lock down the system with codes. (NOTE locking down prevents skipping gates to get to it, so
nearby gates and still gate to this planet) Once gated, u will try keeping a low profile and recover the crystal. The commander of this OPS is CPT. Ramize. (the ??ACU
commander) Once gated, construct a base and quantum gate. That gate will be the only way u will be able to get back here. Good luck and good hunting squad, Gate 21L is charged and rdy, U gate immediately.
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Atomic_Fire

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Mon Nov 23, 2009 8:42 pm

I think you guys post all this junk just to post it.
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FreelanceZero
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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Mon Nov 23, 2009 10:39 pm

Touche.
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AlphaQHard

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Tue Nov 24, 2009 3:06 pm

Unknown forces have attacked the Sh'rrg, and most are resisting assimilation, but defeated one's are being infested and their coding is being researched, along with the properties of their armor.
Several units are falling prey to new Sh'rrg technology, an unreplicable, undetectable stealth field that can only be guessed about. However, luckily for the Sh'rrg' enemies, only one has been made and the project was shutdown with no chance of reciprocating the methods and device itself.
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SpartanMario

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Thu Nov 26, 2009 7:48 pm

Battle of Fort Kennedy (battle is like halfway threw)

(Covenant= Alpha unknown xD, guy at ending that puts shredded flag in pouch=Ramize, The other guy u see the entire trailer=One of the people in the squad sent on teh mission to retrieve the crystal)
This is b4 they were sent on teh mission
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AlphaQHard

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Fri Nov 27, 2009 8:11 pm

You don't even have ODST!



But anyways...
*half the squad is slaughtered on touchdown by the unknown forces, whose massive numbers enabled them to appear in all the phony and real places, regardless of accurate information or not*
A series of assassinations set the UEF into a blur of motion in a frenzy to replace their leaders, while their armies flock, momentarily leaderless.
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SpartanMario

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Fri Nov 27, 2009 11:24 pm

Note: There is no main leader yet anyways, ur attempts to find congress as well are in vain.
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AlphaQHard

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Fri Dec 04, 2009 5:36 pm

A garbled transmission is intercepted, filled with indecipherable words, gunfire, snarls.

Two words are deciphered :

Operation Overmind
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SpartanMario

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Sun Dec 06, 2009 1:20 am


Operation furious angel is a go after black sun fires
Red TEC=UEF
Other tec=HE
Anything thats not TEC=alpha

Operation furious angel is succeeding in all fronts.
It has encircled both HE and alpha's armies that were sent to kill the uef
Uef makes an ultimatum (or wth its called) for an unconditional surrender from them. Or suffer option zero
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AlphaQHard

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Sun Dec 06, 2009 1:29 am

After incredible amounts of loss on either side, the UEF fires the black sun, severing all bonds of the unknowns and their slaves. But they did not count on the Sh'rrg regaining control. The Sh'rrg shook their heads, disoriented, stared into the unknown's faces and ripped them apart. After ridiculous amounts of things, including a heroic rigged charge, the Sh'rrg fell back to analyze the situation.

Note: Next time you ask for a last stand spartan, make it a last stand, instead of one of your half-assed you must survive last minute comebacks. It's starting to tick me off.
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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Sun Dec 06, 2009 2:17 am

So...good news, then the bad news.

Good news is that the quantum blast has disrupted the unknown's regenerating ability by 85%. Their units are now much easier to kill than before. Also one of the Unknown's known commander, codename Thunder, has been captured.

Bad news?

The HE's surrender isn't without a reason.
Massive amounts of unknowns have struck the HE border, consuming everything in their way.
Entire vehicles, ships, and even men have been reportedly consumed whole so they could regenerate.
Stealth troopers (Who shortly vanished after their transmission) reported that there are strange structures on some planets.
These buildings, named "Spires", counter the anti-regen antibody of the Black Sun's quantum blast. In (Or near) these spires, the unknowns can regenerate normally, and even produce clones, ready to go into combat the minute they're finished forming.
Also, the unknown's weapons can be generated from their bodies, even with the quantum blast in effect.

Future rp (Retired) Epoch
Image of a "Spire".

Furthermore, Aaron was nearly consumed by one of the unknowns, but the attempt backfired (Due to the fact Aaron had a conciousness, and thus, the willpower to not be consumed) and Aaron can now regenerate. This ability is oddly unaffected by the quantum blast.


Last edited by AlphaQHard on Tue Dec 08, 2009 10:36 pm; edited 1 time in total (Reason for editing : A little spell check qith to with)
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SpartanMario

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Tue Dec 08, 2009 7:36 pm

Forget to post this pic as well xD
This is mobilization of the armies in the jammers
(MASSIVE MOBILIZATION)
Future rp (Retired) Massive_Mobilization_by_MeganeRid
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AlphaQHard

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Wed Dec 09, 2009 1:40 am

A tremendous counter-strike pours through warp dimensions, as Sh'rrg forces, numbering in the centillions (that's 1 with 600 zero's behind it)retaliate, and are further bolstered by the slave nations inherited from it's former masters, the unknowns. The HE and UEF forces recoil and desperately try to find a way to combat the Sh'rrg, but are merely driven back by sheer force. Even the unknowns cannot last for more than a few days as they are simply buried in the number of troops.

Desperate HE defenders attempt to stem the flow of invaders in a last stand
Future rp (Retired) Zerg_s12

UEF forces are overwhelmed by the vast amount of attackers
Future rp (Retired) Zerg_s13

Yet another assault takes place, this time on Fort Kennedy after Spartan's hero's had left
Future rp (Retired) Zerg_s10

One news camera's last captured live feed before it cuts out
Future rp (Retired) Zerg_c10


Last edited by AlphaQHard on Wed Dec 09, 2009 10:47 am; edited 2 times in total (Reason for editing : changing HEU to HE)
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FreelanceZero
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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Wed Dec 09, 2009 3:05 am

Note: The HEU and HEF are back together as the HE. The civil war is over.
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AlphaQHard

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Fri Dec 11, 2009 12:19 am


A series of battles, last stands, and one epic battle during the war (epic battle at end is one to defend key defense point)
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SpartanMario

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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Fri Dec 11, 2009 9:17 am

lol u don't notice my MASSIVE MOBILZATION OF UPGRADED UNITS. If your armies wish to live, avoid the 3rd shock assault army and the 201st drop
n changing from odst to the AIRBORNE
enjoy
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PostSubject: Re: Future rp (Retired)   Future rp (Retired) Icon_minitime1Fri Dec 11, 2009 9:29 am

--BattlePlan--
DEFENSIVE PLAN--
Objective: Commanders must set overall objectives and where the battle will be fought
Time: Commanders must have time to set up their defenses
Intelligence: Commanders have to know when the attack will be launched and what weapons the enemy will be using
Concealment: Commanders not only must conceal their defenses, they must conceal their intentions as well
Stress: After the attack is launched, defenses behind the original defense line must stand up and repel the attack to allow for a counterattack now or at a more favoriable time.
Counterattack: counterattack will follow up when the attacker attacks and it's manpower low from the attack.
Realism: commanders must not advance too far so they don't stretch their troops out.

Then before the attack commander must keep morale high and not tell the soldiers on the original defense line why they are being asked to sacrafice themselves
no more time, don't post anything about attacks, i got some more things i need to add in
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