The world:
Aurora
Aurora is a small world consisting of large mountain ranges, jungles and arid desert wastes.
The world has one sun, and is in a small solar system.
This world is set in fantasy/medieval times
This world has minor technology, most of it macabre inventions made by the Orks and their Gretchen slaves
There is three dominant races well known, along with many minor races.
The races are:
Orks
Guardians
Ratmen
Orks
Class: Tribal
Tech level: 5/5
Magic level: 2/5
Religion/Deities: Gork and Mork
Basic description: Feral, thick green skinned monsters capable of thought and ingenious ideas. They normally have long sharp teeth, or tusks and beady red eyes. They are a barbaric race, and yet have embraced technology the most going as far as to make vehicles using motors and wheels. They also have access to advanced weaponry such as rifles, pistols and machineguns
Leader: Warboss or Waaghboss (biggest and meanest of the Orks, therefore elected leader)
Secondary leader (s): Nobz, Mekz and Dokz (large Orks, mechanics, and doctors)
Main mage type: Weirdboy (rare)
Main warrior (melee/ranged): Slugga boy, Shoota boy
Main weapons used: Axes, daggers, swords, primitive pistols and machine guns.
Main technology: Vehicles and things that go fast or deliver a lot of damage
Main magic: powers fueled by their worshipping of the two Orkoid gods (mostly explosions and brutal enhancements to strength)
Guardians
Class: monarchy
Tech level: 1/5
Magic level: 5/5
Religion: mixed
Basic description: have long, slender bodies and sometimes glowing eyes. Guardians have hooved feet and goat legs, but otherwise a normal humanoid structure. Males have blue skin; usually a deep color and females have light purple or pink skin. They sometimes have hair, or horns (usually floppy and elongated) only males can grow beards.
Leader: High Ancient Elder (a guardian who has mastered both the warrior and seer branches of guardian society)
Secondary leaders: War seer (acting military general/adviser to the Ancient) Paladin (Ancient’s champion)
Main mage type: Seer and healers (guardians who have become minor level mages and guardians who have learned the ways of healing magic)
Main warrior type (melee/ranged) Crystal warrior and seers (crystal warriors are the main force of a guardian army)
Main weapons: Swords, shields, war hammers, bows/arrows and staves (All magically enchanted normally)
Main magic: Elemental and healing
Ranks:
Warrior: level 1 squire: melee-based soldier, just out of the academy
Warrior: level 2 crystal warrior: melee-based soldier used mainly in the military
Warrior: level 3 veteran: melee-based soldier
Warrior: level 4
Warrior: level 5
Warrior: level 6
Warrior: level 7
Warrior: level 8
Warrior: level 9
Warrior: level 10 Paladin: Ancient elder’s champion of combat
Seer: level 1 basic magi: just of out the academy
Seer: level 2
Seer: level 3
Seer: level 4 Healer: basic seer with high healing abilities
Seer: level 5
Seer: level 6 Priest: Combat mage
Seer: level 7 high priest: Elite combat mage
Seer: level 8
Seer: level 9
Seer: level 10 master mage: champion of magic
Level 10 seer and warrior: War seer
Level 20 seer and warrior: Ancient elder
Ratmen
Class: Dictatorship
Tech level: 3/5
Magic level: 4/5
Religion/deity: The horned rat
Basic description: Hunched small humanoids with furry bodies (with the exception of stomach/underside of arms/legs) with rodent-like fanged faces and skinny hairless rat tails.
Leader: Rat overlord/queen (largest Ratman (or woman) who is the most vicious, in most cases ascension to Overlord-ship is by assassination of the former leader. Sometimes the Ratmen can go through 5 or 6 warlords in a week.
Secondary leader: N/A
Main mage type: Plague Priests and Bell tollers (pestilence magi and magi whom use the unholy bells as a weapon)
Main Warrior type (melee/ranged): Clanrats and Ratslaves (civilian Ratmen and slave Ratmen/captured slaves from other species)
Main weapon: daggers, swords, bows, and, arrows, shields and unholy bells (unholy bells use unnatural demonic sound to burst or damage the enemy’s brains)
Main magic: Pestilence/disease/plague magics and dark magic