The Black Company
Allegiance: Itself
Current Strength: 374,343 active soldiers
Motto: “Forever Faithful.”
Early History:
The Black Company's history stretches back to the golden age of the Seredium Empire, long before it was overthrown by what would become the Argenist Empire. Then the Black Company was known as an army of Elite Knights that were tasked with defending the Empire's frontiers and were known then as “The Knights Unyielding”, and their ranks numbered in the hundreds of millions. However as the golden age came to an end, the empire began to fracture at the edges, and when the 12 mages came to unite any rebel forces... the Empire as a whole began to crumble quickly under their combined magical power. The Knights Unyielding who were at the forefront of this quick and bloody war took the heaviest losses, with their ranks dwindling from over 5.7 million to less than a hundred thousand over the course of a decade as the Seredium Empire was quickly overrun and in full retreat. The survivors fleeing back to the heart of Majin where the survivors sought to make a desperate escape to the moon Genin on early rockets.
What was left of The Knights Unyielding volunteered to be their rear guard, meaning that they wouldn't be leaving the planet themselves. A last final act for the army that had once been one of humanities most faithful defenders. At the end of the week long battle, less than a thousand Knights remained alive, and those who remained quickly reorganized themselves, hiding away their colors, banners, and loyalties in the name of survival. Taking upon the name of The Black Company, as they were an army without a nation or people who could claim their loyalties. The once Knights however vowed to always uphold the friendships and treaties created by their birth nation, and secretly do so with great zeal.
In the centuries since the rise and fall of the Argenist Empire The Black Company has participated in hundreds of wars, usually on the side of non-humans as the xenophobic tendencies within the Argenist Empire became more dominant. The Company's original leaders favoring any cause that could possibly weaken the usurper empire. Their numbers at least partially supplanted by non-humans, sympathetic humans, or just out right rebels who wanted to cause trouble for the Empire. The Black Company in the end has taken part in every major war that has happened over the past 650 years. Specifically of merit, the Black Company has campaigned against The Blue Crusade, defended High Elves retreat into the Hakari mountains, fought against and with Legends of old during the Crimson Age, halted the expansion of the Argenist Empire, and fought on many fronts to see its end. Their history is long and most of it hidden from the standard solider that fights under their banner and the world at large.
Modern History:
Current Preferred Contracts-
Currently The Black Company holds several Preferred Contracts with the Elven Refuge and the Communist States of Calidria. With the Elves the contract has lasted for almost a 80 years by this point, the Company Defending the only road into the Hakari mountains for the price of a sphere of Source Crystal 20cm's in diameter which is then auctioned off at mind boggling prices. The Sphere itself is delivered once a month to The Lord Captain, where the Black Company base there becomes the site of the auction itself, with the final price of the stone often covering the monthly expenses of The Company at this point. For the Calidria States The Black Company has for the past 30 years ensured that the food shipments that travel from Mu-Arishi to Majin kept arriving regularly and unharmed. The Calidria States pay the Company in high tech equipment for their services, and the farms and communities they bring the shipments of food from pay in both a portion of the profits, and with a portion of the food produced. They also at the same time have started (with some serious negotiations) started a Preferred Contract with Calidria in their continual battles against the Argenist's, with them establishing a FOB near the front lines.
Current Protection Contracts:
The communities within a 500 square mile radius outside of the borders of the Elven refuge, starting at where the road meets up with Hakari itself, all have some form of contract with The Black Company that better guarantees their protection from bandits, The Imperial Airborn, and the Rebel Airborn as the civil war continues.
Contracts of Aggression:
The Black Company at the moment has just started a long term contract of aggression against the Argenist's under the payroll of the Calidria States. The leaders of the Company eager to once again bleed their oldest of enemies.
Covert Contracts:
None
Methods of Payment-
Cold hard cash: The Black Company is a mercenary company, so as always... money makes the money go round.
Supplies: If a client can't pay the price for their services, the price for The Black Company's support can be offset by the offering of valuable supplies such as weapons, food, etc.
Land: Though The Black Company doesn't make it a habit of setting up truly permenant bases. The gifting of land to the Company can be a form of payment, as The Company will either develop it themselves to then sell at a higher price, or make use of it themselves.
Methods of Recruitment-
Contracted Tax: In situations where the client is either low on cash or say a large town or city, the client can reduce the price of the Company's assistance and protection through the drafting of a family member or through the local populace. Usually for a total service of 5 years after training is done, the drafted person will usually not receive much in the form of payment until after the five years are up, but then can if they choose to serve in the Company afterwards. For the client the cost of the Company's services is lowered according to the number of people joining for those five years, which is discussed between the client and the representative of the Company during negotiations. Many of the Company's specialists are recruited and trained this way.
No Name, No Questions: The Black Company has had the tradition of neither asking for a person's history, background, or even name when they join. Only their loyalty. Of course there is some checking done into a person's background but as long as they're not a convicted felon/traitor/whatever, and no one comes looking for them. They don't care who or what you are so long as it doesn't lead to the harm of your fellow comrades in arms. However those recruited this way almost always start out with a rifle and on the frontlines of battle. And it is where the tradition of members of the Company being referred to by titles and nicknames instead of by their given names comes from.
Forms of Contracts-
Preferred Contracts: Contracts with clients that last for over 20 years, often done with nations and peoples that pay top dollar for the Company's support. These contracts are never broken as they are with some of the closest allies the Black Company has, with some stretching back centuries in some way or form. Always made and renewed by the Lord Captain.
Contracts of Protection: Ranges from the defense of a city to a single person, these contracts are ones where The Black Company is contracted to protect an area or person for a price. Often made with travelers and merchants going through war torn countries, and with smaller communities that want no part in them anymore. Usually these contracts are made with the local commanders, with approval of the generals above them.
Contracts of Aggression: Contracts where the client wants something gone, whether a person, place, or nation. Always made by the commanding general with the approval of the Lord Captain as The Black Company usually doesn't seek to enter or case wars accidentlally.
Covert Contracts: Contracts where the Company is called upon to help or take part in a secret opt of one kind or another. Strictly made only with a meeting with The Lord Captain.
Ranks-
Recruit: New meat, freshly recruited with little to no formal training given by The Company. Usually is not pressed into combat until after training which depending on the persons skill set determined after initial assessments and age can be either between 4 weeks to 8 years.
Private: Front line solider, infantry man trained to the rigorous standards held by The Black Company.
Corporal: Non medical specialist. i.e. mechanics, operators, etc.
Sargent: Non-commissioned officers, in charge of a 12 strong squad of regular infantry in it's most basic forms.
Master-Sargent: Squad leader of a non medical specialist squad, i.e. tank commander, special forces squad leader, artillery unit leader, etc.
Leftenant: A low ranking Commissioned Officer, leader of a squadron of of tanks/gunships/or artillery, leader of a platoon of infantry forces special or otherwise. Squadron consists of 4 vehicles, platoon consists of 4 squads.
Captain: Commands up to 4 squadrons or platoons. Called a Fist
Major: Commander of up to 4 Fists, usually also an aide to the commanding Colonel.
Colonel: Division/Base Commander of a total of 10 Fists
Brigadier General: Battalion Commander of 6 Divisions
Major General: Army Commander of up to 4 Battalions
Lt. General: Campaign Commander of up to 4 Armies
General: Theater Commander of up to 12 Armies
Special Ranks-
The Lord Captain: Commander of the full forces of The Black Company.
Annalists: Both logistical officers and historians. There is often one assigned to each and every platoon within The Black Company, recording the daily activities of the platoon to later be put in the Company's records. The records themselves date back almost a thousand years and are well kept within the mountains of Hakari. The Lord Annalist is the head of their division, keeping the true record of The Black Company and is one of the few people who knows it's history in it's entirety within the Company itself.
Medical Officers: Medics and Doctors within The Black Company have their own basic rankings outside of the normal chain of command. Medics, Doctors, and Nurses are trained by the Company itself and usually at least one medic is assigned to a squad, with a team of doctors and nurses assigned to an entire battalion.
Mages: Mages are a rarity amongst the Black Company, but when there is a mage that wants joins them, they basically are given free reign to serve with whoever and where ever they want. However whenever there's a major campaign being put together, those who are available will be assigned to the campaign as support. There are no rankings between mages within the Company.
Common equipment:
Though the weapons and equipment The Black Company uses often changes according to who's paying for their services, there are some common items, weapons, and vehicles that are used by the Company these days.
Mark II Battle Suit: The last generations model of Powerarmor that is slowly becoming more common amongst the soldiers of Calidrian. Increases the users strength to that which is similar to an Ookami, allowing the wearer to physically challenge enemies that are significantly stronger than the average human. However the skeleton limits the person's mobility quite a bit, especially around the head and neck even though it does provide a great deal of protection. The Company's close ties with the Calidrain states and the company's relative wealth makes this the common armor for their soldiers to go out in.
Footpad Transport: Able to carry a squad of infantry onto the battlefield, The Foot Pad is the Tulen standard ground transport for quick ground insertion. Though lightly armored (even my Ye'Tulen standards) its ability ti quickly traverse any battlefield makes it an invaluable asset. Comes in two main varieties which like the Howler Tank is made possible through a detachable turret. One being a variant with a 40mm cannon made to puncture emplacements and engage other light armor that has a firing, it also comes with a 5mm cannon for added lethality against infantry. The second variant replaces the turret with a 40mm mortar that can fire a variety of munitions that are shared with it's infantry carried counterpart while a third though quite new replaces the main gun with a ground to air missile launcher for greater air defense.
(The base of the Footpad was actually made by a good friend of mine named Emperor Myric, you really should take a look at his stuff in the Ancerious group on DA cause some of it is QUITE fantastic.)
Humvee: Look... you know what it is, and I know what it is. The specific model is a more versatile model based off of the newer Oshkosh Humvee starting to be used by the American Military.
Elven Armaments: Haven provides a much needed point of trade for the Elven Refuge, bringing in both new technologies into the refuge, while giving their artisans an added market. As part of this The Elves, as they start to experiment with more modern weaponry, lease a large supply of small arms to the Company. The Elven style guns proving to be more accurate and deadly than their human style rivals, however the weapons are far more costly to replace as they often make use of magical enchantments to increase their accuracy, range, and power.
(Concepts of elven armaments essentially. Decided they should have a more steampunk look to them.)
(more stuff to come as I think of it.)