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SpartanMario

SpartanMario


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Starship Specifications Empty
PostSubject: Starship Specifications   Starship Specifications Icon_minitime1Wed Apr 01, 2015 5:42 pm

Starship Specification Limits

This post shall deal with all starship specifications. Each class will be based on size and armaments. To go outside values, please contact SpartanMario. Any ship above super dreadnought size must be approved. Remember that the more or bigger guns you put onto a ship, the more expensive it will get. Also any ship BELOW 180 Meters cannot mount shields. Anything underneath Heavy Destroyers cannot mount Jump Engines.


Super Dreadnoughts
Size: 6km to 7.2km
Armor: Up to 25 Meters
Gun Armaments: Axial Armament up to 300 inches. Up to 120 inch main guns.
Missile Armaments: Up to 400 Standard Missile Launchers. Up to 200 Heavy Missile Launchers. Up to 4 Siege Missile Launchers
Energy Armaments: Whatever seems Reasonable, Take in consideration of Energy Generation Please.
Shield Strength: up to 4,000EU Per Shield Section - WIP
Shield Sections: Up to 166
Role: Super Dreadnoughts are some of the Largest ships in the galaxy and have immense firepower. Though large and packing awesome firepower, these ships tend to be too slow for offensive actions and are therefore are used to protect high valued targets as well as serve as a mobile command and control ship for an entire fleet to keep the Admiral in charge safe from harm.

Dreadnoughts
Size: 5km to 6km
Armor: up to 20 Meters
Gun Armaments: Axial Armament up to 250 Inches, Up to 105 inch main guns
Missile Armaments: Up to 300 Standard Missile Launchers. Up to 200 Heavy Missile Launchers. Up to 2 Siege Missile Launchers
Energy Armament: Whatever seems Reasonable, Take in consideration of Energy Generation Please.
Shield Strength: Up to 3,600 EU per Shield Section
Shield Sections: Up to 120
Role: Dreadnoughts are large and have impressive firepower. These ships also are well protected but still suffer from the problem of speed. They are not as slow as their super dreadnought brethren. Of course this is due to the armor, which can be lessen. Remember in lessening the armor you open yourself up for more damage once shields are broken.

Heavy Battleships
Size: 4km to 5km
Armor: Up to 17 Meters
Gun Armaments: Axial Armament up to 200 inches. Up to 75 Inch Main Gun
Missile Armaments:Up to 200 Standard Missile Launchers. Up to 100 Heavy Missiles.
Energy Armaments: Whatever seems Reasonable, Take in consideration of Energy Generation Please.
Shield Strength: Up to 3,100 EU per Shield Section
Shield Sections: Up to 100
Role: These form the big guns and heavy firepower of a fleet. These ships are generally heavily armed and sport heavy armor to protect themselves from harm even when their shields are down. They are some of the slowest ships that could be used effectively in an offensive operation.

Heavy Battlecruisers
Size: 4km to 5 km
Armor: Up to 14 Meters
Gun Armaments: Axial Armament Up to 200 inches. Up to 75 inch main guns
Missile Armaments: Up to 250 missiles. Up to 120 Heavy Missiles.
Energy Armaments: Whatever seems Reasonable, Take in consideration of Energy Generation Please.
Shield Strength: up to 3,200 EU per Shield Section
Shield Sections: Up to 106
Role: Like the heavy battleships, these ships have heavy firepower at their disposal but sacrifice Armor for speed. To make up for this they usually have slightly heavier shielding but even this does not allow them to stand toe to toe in a 1v1 battle against its heavy battleship brethren. Due to having a higher speed, these ships also usually get armed with more missile launchers than gun or energy armaments.

Battleships
Size: 3km to 4km
Armor: up to 15 meters
Gun Armaments: Axial Armament up to 180 Inches. Main Guns up to 75 inches
Missile Armaments: Up to 150 Standard Missile Launchers. Up to 70 Heavy Missile Launchers
Energy Armaments: Whatever seems Reasonable, Take in consideration of Energy Generation Please.
Shield Strength: Up to 2,900 EU Per Shield Section
Shield Sections: Up to 80
Role: Battleships in a fleet carry large armaments and armor but are still decently maneuverable. They can effectively engage other targets at will with all armaments, including heavy warships and dreadnoughts. Battleships and battlecruisers are the last to be considered within the "Capital Ship" Range.

Battlecruisers
Size: 3km to 4km
Armor: Up to 12 Meters
Gun Armaments: axial Armament up to 180 Inches. Main Guns up to 75 inches
Missile Armaments: Up to 200 Standard Missile Launchers. Up to 100 Heavy Missile Launchers
Energy Armaments: Whatever seems Reasonable, Take in consideration of Energy Generation Please.
Shield Strength: Up to 3,000 EU per Shield Section
Shield Sections: Up to 86
Role: Battlecruisers are less armored than their battleship brethren yet carry as much firepower, sometimes more. They are also faster than battleships and can be seen in anti-piracy roles as well as other independent operations outside of a fleet thanks to their speed. Being less armored, they are more prone to damage when shields fail than their battleship brethren. Battleships and battlecruisers are the last to be considered within the "Capital Ship" range.

Armored Cruisers
Size: 2.3km to 3km
Armor: Up to 10 Meters
Gun Armaments: Axial Armament up to 150 Inches. Main Guns up to 65 Inches
Missile Armaments: Up to 150 Standard Missiles Launchers. Up to 50 Heavy Missile Launchers
Energy Armaments: Whatever seems Reasonable, Take in consideration of Energy Generation Please.
Shield Strength: Up to 2,600 EU per Shield Section
Shield Sections: up to 64
Role: Armored Cruisers are large cruisers with increased firepower and protection. They can help in battling against large warships in fleet actions and often make up the command ship of a division of the smaller warships such as cruisers and destroyers.

Cruisers
Size:1.8 km to 2.3km
Armor: Up to 7 meters
Gun Armaments:Axial Armament Up to 135 Inches. Main Guns up to 55 Inches.
Missile Armaments: Up to 120 Standard Missile Launchers. Up to 16 Heavy Missile Launchers.
Energy Armaments: Whatever seems Reasonable, Take in consideration of Energy Generation Please.
Shield Strength: Up 2,400 EU per Shield Section
Shield Sections: Up to 44
Role: Cruisers make up the bulk of the fleet due to their high versatility. They can damage all warships with their large axial armaments but have difficulties scoring major damage against dreadnoughts and larger with their main guns. They often fill in the holes in the fleet and when in a lance charge, their axial armaments can help disrupt and scatter an enemy formation.

Heavy Destroyers
Size: 1km to 1.8km
Armor: Up to 5 Meters
Gun Armament: Axial Armament Up to 95 Inches. Main Guns up to 40 Inches
Missile Armaments: up to 60 Standard Missile Launchers. Can Mount "Torpedo" Versions of Missiles
Energy Armaments: Whatever seems Reasonable, Take in consideration of Energy Generation Please.
Shield Strength: Up to 2,000 EU per Shield Section
Shield Sections: Up to 24.
Role: Heavy Destroyers are large and fast. They carry decent armaments but their main guns have problems penetrating heavy warships and above. Due to their size and firepower, most times they are regulated to duties such as anti piracy and screening. They can take part in a lance charge though and add their axial firepower to the charge. These ships are usually the largest of ships that can be designed to go into atmosphere for an extended amount of time at high speeds.

Destroyers
Size:500 Meters to 1 km
Armor: Up to 3 meters
Gun Armament: Axial Armament up to 65 Inches. Main Guns up to 25 Inches
Missile Armaments: up to 40 Standard Missile Launchers. Can Mount "Torpedo" Versions of Missiles.
Energy Armaments: Whatever seems Reasonable, Take in consideration of Energy Generation Please.
Shield Strength: up to 1,900 EU per Shield Section.
Shield Sections: Up to 16
Role: One of the smallest class used, destroyers have problems scoring major damage against capital ships in general, even with their Axial Armament. These ships, if in a lance charge, are mainly used against non-capital ships. Most times though they will be regulated to support tasks such as screening and scouting. They also can support ground invasions by going into atmosphere and providing close range combat and can go at high velocities inside an atmosphere.

Frigates
Size: 230 meters to 500 meters
Armor: Up to 1.5 meters
Gun Armaments: Axial Armament Up to 40 Inches. Main Guns up to 10 Inches
Missile Armaments: Up to 20 Standard Missile Launchers. Can Mount "Torpedo" Versions of Missiles.
Energy Armaments: Whatever seems Reasonable, Take in consideration of Energy Generation Please.
Shield Strength: 1,500 EU per Shield Section
Shield Sections: Up to 8
Role: One of the smallest class of ships, these ships generally use their superior maneuverability and speed to avoid enemy fire and get in range to do attack runs against enemy ships. They also can serve as scouts, but do not have the best of sensors due to limited space onboard. Their gun and energy armament also has problems penetrating other large ships and scoring major damage against them above armored cruisers. They can be used for screening and in atmosphere.

Corvettes
Size: up to 230 meters
Armor: Below 1 meter
Gun Armaments: Axial Armament Up to 35 Inches. Main Guns up to 10 Inches
Missile Armaments: Up to 15 Standard Missile Launchers. Can Mount "torpedo" Versions of Missiles
Energy Armaments: Whatever seems Reasonable, Take in consideration of Energy Generation Please.
Shield Strength: up to 1,500 Per shield Section
Shield Sections: 4
Role: The smallest class of warships, this class is much like a frigate but lacks its range due to limited space for fuel while retaining most of the firepower. These ships are the fastest and most maneuverable class of ships on this list.


Weapons


Missiles

Light Missile
Size: Up to 5 Meters

Standard Missile
Size: Up to 25 Meters

Heavy Missile
Size: Up to 65 Meters

Siege Missile
Size: Up to Frigate Size

"Torpedoes"
Torpedo versions of missiles are essentially more part of the missile is dedicated to carrying Larger or More Warheads. They are slightly more armored as well, but have less range and have slower acceleration than the Normal missiles. Heavy Missiles and above cannot be made into Torpedo Versions



Terms

Lance Charge-A group of ships that consists primarily of non capital ships that charges at an enemy formation. This is named after the ancient ancient phalanx positions which used lances to create a deadly mobile wall of death.
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