Military
- All forces and vehicles will have armor values to represent the thickness and toughness of the armor they wear or put onto their vehicles
- Energy Shields Will not Recharge while in use
- Energy Shielding effectiveness will drop as shield strength drops.
- All Energy Shields will be represented by a value
- Military Value will represent the combined strength of all forces within a faction. It is possible for a low rated faction to beat a much higher one
Economy
- All factions will have an economy rating
- Economy represents Resource collection as well as the amount of resources in storage
- Economy also represented industrial might
- Economy will represent Prosperity
- Take all of the above into account when doing the economy score then justify the score you gave it. Values can go above 100
Internal Turmoil
- Internal Turmoil represents elements within a faction causing problems
- Chances of pirates from this race
- Chance of illegal markets and activities
- Chances of Corrupt leadership
- Internal Turmoil Value must be justified
Technology
- All New and interesting technology must be oked through GM for balance purposes
- No Antimatter Generators
- No magical material that is undetectable and can make very large explosions
- Please attempt to conform to the technology path already in the rp
- Races in this rp are only allowed to have the Zones as the ONLY method of FTL unless approved by the majority of people in the rp
Psionics
Psionic users in this rp will have a P level, and that P level cannot increase unless through experimentation. This experimentation has the chance of always backfiring or driving the user insane or just flat out killing them. Also not all psionics will have telekinetics, even if a majority of the race is above P13. Special psionics must be cleared with the GM and then clearly posted on your faction's post. ALL FACTIONS WHO HAVE PSIONICS MUST HAVE A FLUCTUATION IN PSIONIC POWER LEVEL AND AN INCREASE IN RARITY AS P LEVEL GOES UP. This can be overridden if it can be justified why a race has an unusal amount of high level psionic users. Willpower is also crucial in psionic combat and people with high willpowers can successfully block psionic users without having to be psionic users themselves.
Psichart
P1 Barely registers, May or may not have the ability to telepathically talk and if so its within 1 meter. Can sense emotions. More effective than P0s at blocking telepathic scans
P2 Has range up to 2 meters
P3 Has range up to 6 meters for telepathic communication
P4 Can accurately read when someone is telling the truth or lying at this point
P5 Can attempt to break through someone's mind defense and do a more deep mind probe, but not very accurate
P6 Can implant a thought or idea in other's heads at this point
P7
P8 Can effectively begin to track other psionic users at this point
P9 Can sense electronics, especially electronic surveillance
P10
P11
P12 Very small chance of using telekinetic abilities. At this point you can set up commands and "programs" inside people's minds if you break through their mind completely. Takes extremely long time to do and commands are very limited. Too many of these as well will cause them as a whole to degrade and eventually get deleted. Very ineffective against other psionic users unless they are of a low enough level as psionic users can remove these commands very easily.
P13 At this point, a user might be able to use telekinetic abilities.
P14
P15
P16
P17
P18
P19
P20
Everything is WIP