Name of organization: FrostPaw Clan
Class: Tribal
Technology level: Low
(Axes, bows, swords and shields, Bronze work is common as it’s the most common ore in the White Peaks)
Location: White Mountains (aka the White Peaks)
The FrostPaw live in a hostile winter environment, and have developed a few differences from their warmed climate sister tribes. In order to survive the cold weather, and constant snowfall the FrostPaw have developed thicker, or more fur to protect them. They have developed advanced teeth as well, making chewing the normally frozen food they digest able to be chewed normally. And they have developed exceptional hearing and eye sight to make up for the blindness of their normally whiteout surroundings. Also they have developed extremely strong immune systems to keep colds and sickness away.
Species: Wolf-kin. Wolf-kin are half humanoids with wolf ears ad tails (or in some case a wolf standing on its hind legs)
Language: Wolven (otherwise known as wolfish) (similar to elfish)
Basic description: the FrostPaw wear mainly heavy furs (on top of their already existing fur coat) they are normally tattooed on the arms legs stomach and chest. They wear little armor, as forging is difficult and rare in the White Mountains.
Main produce: the FrostPaw cultivate many different kinds of vegetables and fruits, the largest produced being the Snow Apple.
Cultural beliefs: The FrostPaw believes that all are equal, and that war should not be taken up between their own kinds. They also believe in honor in battle and death.
Normal life expectancy: 30 yrs. (life is hard on the mountains, this is the average)
Boy-girl ratio: 1 to 3
Classes:
Child: Young FrostPaw Age 0-10
Initiate: young child being taught the way of combat Age 5-11 (some start early)
Warrior: Combat-trained FrostPaw, Adept in close combat. Age 11-16 (or beyond)
Berserker Initiate: Strong experienced warrior chosen for his/her strong show of ability in combat, or displays the bloodlust of a natural born berserker. Not all are chosen for this advancement: most continue on the warrior’s path until their deaths. Age 17-20
Note: Warriors who do not become berserkers can take up their own positions of Spear warrior Swordsman and Archer Depending on their weapon preference.
Berserker: Veteran soldier, highly experienced and able to control and use their blood lust to devastating affect. Age 18-22
Berserker Champion: Those of the Berserker class Duel to the death or surrender for the honor to become the Champion of the Alpha. The victor becomes the secondary leader of the tribe, right behind the Alpha: also the champion acts as the Alpha in waiting. Age: 20 and up
Alpha Male/Female (aka Clan chieftain): when the former alpha perishes, whether in combat or of age the champion will take the Chieftains’ place as the alpha of the tribe. This is the highest rank a FrostPaw can get to. Age: 20 and up
Magic: Though the FrostPaw lack proper magi the tattoos they adorn their warriors with tattoos and symbols said to give them some powers. The arcane markings can increase speed, strength, toughness and many other factors. At the Warrior stage of the hierarchy is when they begin to receive the markings.
The frost paw’s berserkers are said to be somewhat like Magi, their berserking anger and rage can be turned into a deadly weapon, capable of leveling an entire group of enemies, also in their Blood lusting state the Berserker takes little damage from ranged and melee weapons and can deliver blows with 5 times the strength of a normal warrior.